![]() ![]() Wind Breakers and Wild Hunters are also welcome with their multi-target rapid-fire skill, and in fact in many KMS Normal Lucid parties they have dedicated golem-clearers who just stay on the left side on the map laying down those 500k damage lines. They take about 300 lines of damage to clear and are the reason why Cannoneers are uniquely valuable their BFG clears literally half the map of Golems in a single cast. If you see a golem dropping, get the fuck out of the way. Having a golem sit on your face also places you under potion-lock for a few seconds, so no, you can't auto-pot your way out of this. It's not like you were living long enough to stack that link skill 5 times anyway. Anyone who has a Golem drop on them without Stance can easily be batted into a nearby waiting Golem for a one-two punch, giving them an opportunity to swap out their Ark link skill for Mihile's while dead. The knockback can be prevented by stance, so Knight's Watch, the Mikhail link skill will be particularly useful for classes without 100% stance by default.Īfter the initial summon, the Golem blocks people from walking past them and attacks anyone nearby with the above animation which also deals 50% HP. When a Golem is summoned, it unceremoniously drops down onto the map and knocks any unfortunate sucker back an extreme distance while dealing 50% HP in damage. The motherfucking Golem of Nightmares is what you'll be seeing most of, and provides the chief source of grief in this phase. When she does this, she'll summon one of three things: This animation is what you'll see Lucid be doing for most of her Phase 1. Combined with the standard 300% DEF that all high level bosses come with, and a 5-second potion cooldown, you have quite the fight in front of you. Problem is, that face has 10 lifebars with 1.2T (Normal) or 5.4T (Hard) HP each. Being the master of dreams she's content to sit on a flower and cavalierly fuck around with you in this dream fight, so it's your job to whack that smug grin hard until she realises you mean business. Lucid begins the fight by unfurling her wings and sending your party into a dream of a forest with a waft of her dusty armpits. An upcoming Adventure patch will allow people to enter a practice mode that doesn't use up this attempt, but until then parties will have to settle for daily practice runs. ![]() Note that Lucid is also probably the first boss you'll encounter that not only has a weekly clear limit but a daily attempt limit the boss can only be entered once a day at all. Kannas are Kannas and come with great support overall (even though their binds aren't that useful in this particular boss fight), while the utility of the other two will become apparent when I go through the attacks. Particularly helpful classes to look out for are Wind Breakers and Cannoneers on top of Bishops and Kannas. I've seen Dream Breaker F90 as a requirement too, but I've also seen people demand 15m range party members, so let's just accept that some people weren't born to lead boss runs. some people may have higher requirements because they'd rather get routine weekly runs done faster), but in general a party full of 6 attackers (with no support) will be able to clear Lucid safely if everyone has 540 ARC and can solo Damien or clear Dojo 44F. ![]() Obviously everyone's going to have their personal preferences for requirements (e.g. She also drops Butterfly Wings Drop Stones which are required for Fantasma Coins to buy Arcane Shade weapons and armours, but ever since Kishin was murdered in MSEA it's not like 99% of Arcane weapons aren't bought from HWill/HLucid runners anyway xd Requirements She is usually the hardest boss that most casual f2p's will hope to be able to reach, and really the line most people aim to cross to call themselves the Big Boys of the Arcane River. She also happens to be the next major step in power level after the CVel/HMag tier and the Lomien tier. Lucid is a Black Mage's Commander and Master of Wet Dreams of Depressed 12 Year Olds. some guides covered some details that others didn't), so I figured I'd make a one-stop shop for this boss fight, so to speak. I've seen a couple of guides around, but felt like most of them could be improved on (e.g. I'm vireys and I play a dualblade's disabled little brother in the D2J server of MSEA. ![]()
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